Remembering important shortcuts
If you don't use Blender everyday, you can find remembering shortcuts quite daunting, as there are a lot of them. This article aims to document the shortcuts that I use the most.
Right Mouse Button (RMB) click
Select objects. Shift+RMB to select multiple objects.
Shift+A
Add a new object.
A
Toggle select all objects.
X
Delete selected objects. In edit mode, pressing X will bring up a menu of options.
Shift+D
Duplicate the selected object.
Tab
The tab key will toggle between Edit mode and the currently selected mode.
Shift+Spacebar
This will zoom the current window.
T
The Tool Shelf panel.
N
The Properties panel.
G
G+(X,Y,Z)+number will move your object, in an optional global direction (or local if you press X twice) by a number of blender units. Alt+G resets location to global centre.
S
S+(X,Y,Z)+number will scale your object, in an optional direction, by an optional amount. ALT+S resets the scale to original size.
R
R+(X,Y,Z)+number will rotate your object, in a plane, by a number of degrees. ALT+R resets rotation to global upgright.
E
Extrude either a vertex, edge or face.
F
Fill will create a face from 3 or 4 vertices, or 2 edges. You can also create an edge from 2 verts.
Ctrl+R
Create an edgeloop. After the edgeloop is created you can either move it, or centre it by pressing 0.
Ctrl+E
This brings up the Edges menu, allowing you to more easily select Edge loops, and perform Edge slides from selected edges.
M
Move selected object to a different layer.
Numpad
Camera is 0.
- Front
- Left
- Top
Keyboard numbers
View layers 1-10 and then with Alt+number view 11-20.
Alt+M
Allows you to merge verts using the Merge vertices menu
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