Remembering important shortcuts

blenderIf you don't use Blender everyday, you can find remembering shortcuts quite daunting, as there are a lot of them. This article aims to document the shortcuts that I use the most.


Right Mouse Button (RMB) click

Select objects.  Shift+RMB to select multiple objects.

 

Shift+A

Add a new object.

 

A

Toggle select all objects.

 

X

Delete selected objects. In edit mode, pressing X will bring up a menu of options.

 

Shift+D

Duplicate the selected object.

 

Tab

The tab key will toggle between Edit mode and the currently selected mode.

 

Shift+Spacebar

This will zoom the current window.

 

T

The Tool Shelf panel.

 

N

The Properties panel.

 

G

G+(X,Y,Z)+number will move your object, in an optional global direction (or local if you press X twice) by a number of blender units. Alt+G resets location to global centre.

 

S

S+(X,Y,Z)+number will scale your object, in an optional direction, by an optional amount. ALT+S resets the scale to original size.

 

R

R+(X,Y,Z)+number will rotate your object, in a plane, by a number of degrees. ALT+R resets rotation to global upgright.

 

E

Extrude either a vertex, edge or face.

 

F

Fill will create a face from 3 or 4 vertices, or 2 edges. You can also create an edge from 2 verts.

 

Ctrl+R

Create an edgeloop. After the edgeloop is created you can either move it, or centre it by pressing 0.

 

Ctrl+E

This brings up the Edges menu, allowing you to more easily select Edge loops, and perform Edge slides from selected edges.

 

M

Move selected object to a different layer.

 

Numpad

Camera is 0.

  1. Front
  2. Left
  3. Top

 

Keyboard numbers

View layers 1-10 and then with Alt+number view 11-20.

 

Alt+M

Allows you to merge verts using the Merge vertices menu

 

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